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Victoria 2 stockpile gone
Victoria 2 stockpile gone










victoria 2 stockpile gone
  1. #Victoria 2 stockpile gone upgrade#
  2. #Victoria 2 stockpile gone free#
victoria 2 stockpile gone

Clean coal tech is now also desired by iron producers.more ai evaluation to watch out for nasty gas.AI should be a little bit better at keeping up in naval tech research.AI now considers Military Tactics a bit stronger when calculating troop strength.Army AI: now properly considers areas with rebels "war zones".Army AI: Splits off siege forces when dealing with rebel occupied provinces.A country that has heavily occupied core territory will now mobilize.AI is now better at promoting Capitalists to kickstart the economy.AI will now save some more money in the budget.AI should now promote more craftmen/clerks.

victoria 2 stockpile gone

#Victoria 2 stockpile gone upgrade#

  • AI no longer tries to upgrade factories that are already being upgraded.
  • AI should now build and upgrade naval bases in decent positions.
  • AI now tries to lower taxes for rich strata to make them invest more in projects.
  • victoria 2 stockpile gone

    Fixed an issue with AI budget minister not always taking the cost of the national stockpile into account.Fixed an issue with AI budget minister assuming it could take loans when it couldn't.There's now a small distance penalty when evaluating non-neighboring states as target of wargoals.AI can now cancel alliances because of CB against allied.AI is now less likely to break alliances.Great powers will now consider allying with people outside their sphere.AI will no longer count countries in their own sphere as allies when evaluating if another country should be allied with.AI now considers neighbors more of a threat when evaluating enemies allies, and allies close to war target is considered slightly better.Fixed a serious bug that made the AI overconfident when going to war.AI now likes countries which can get canals built through them.AI now dislikes provinces it cannot reach even if has lots of goodie factorys and gold RGOs.AI doesn't really like to intervene and help out countries with high badboy.Made sphere leaders slightly more friendly towards spherees.AI now takes possible intervention into account when evaluating wars.AI should now be able to intervene in wars.AI now a bit more stubborn when feeling superior to another country when determining peace chance.AI now less likely to sphere unciv neighbors with low production output.Fixed a bug which made the GP AI misjudge the influence gain of other GPs.Countries which has cores in other countries no longer want to ally with them.AI is more likely to cancel alliances with those that occupy their territory.AI will now try to influence and remove other GPs influence from countries it wants to attack.

    #Victoria 2 stockpile gone free#

    Playable Babylon added as a free DLC integrated in the patch.You can now form the Byzantine Empire if you play as a greek state and achieve a few goals.Added Israel, South Rhodesia, Congo Free State & Iceland as releasable countries.(singleplayer only, but will not make them a satellite.) When releaseing a nation you are now able to select that you want to continue playing as them.Added flags in zoomed out mode to represent armies and navies on the map.Added a sphere overview to the outliner.Difficulty is back, with lots of different effects.The updates will be applied automatically when your Steam client is restarted. Updates to Victoria II have been released.












    Victoria 2 stockpile gone